package com.sylli.oeuf.server.game.logic.invocation;

import com.sylli.oeuf.server.game.logic.CastingTarget;

public class InvocationParameter {

	private int rank;
	
	private int priority;
	
	private CastingTarget target;
	
	public InvocationParameter(int rank, int priority, CastingTarget target) {
		this.rank = rank;
		this.priority = priority;
		this.target = target;
	}

	public int getRank() {
		return rank;
	}

	public void setRank(int rank) {
		this.rank = rank;
	}

	public int getPriority() {
		return priority;
	}

	public void setPriority(int priority) {
		this.priority = priority;
	}

	public CastingTarget getTarget() {
		return target;
	}

	public void setTarget(CastingTarget target) {
		this.target = target;
	}
	
}
